Animation configuration to use for each particle.
Order in which the behavior will be handled. Lower numbers are handled earlier, with an order of 0 getting special treatment before the Emitter's transformation is applied.
Called to initialize a wave of particles, with a reference to the first particle in the linked list.
Updates a single particle for a given period of time elapsed. Return true
to recycle the particle.
Generated using TypeDoc
A Texture behavior that uses a single animation for each particle to play. See AnimatedParticleArt for detailed configuration info.
Example config: