Images to use for each particle, used in order before looping around
Order in which the behavior will be handled. Lower numbers are handled earlier, with an order of 0 getting special treatment before the Emitter's transformation is applied.
Called to initialize a wave of particles, with a reference to the first particle in the linked list.
Generated using TypeDoc
A Texture behavior that assigns a texture to each particle from its list, in order, before looping around to the first texture again. String values will be converted to textures with ParticleUtils.GetTextureFromString.
Example config: