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Interface LinkedListChild

Interface for a child of a LinkedListContainer (has the prev/next properties added)

Hierarchy

  • DisplayObject
    • LinkedListChild

Implemented by

Index

Constructors

constructor

Properties

_accessibleActive

_accessibleActive: boolean
member

{boolean}

memberof

PIXI.DisplayObject#

todo

Needs docs.

_accessibleDiv

_accessibleDiv: boolean
member

{boolean}

memberof

PIXI.DisplayObject#

todo

Needs docs.

Protected _bounds

_bounds: Bounds

The bounds object, this is used to calculate and store the bounds of the displayObject.

member

{PIXI.Bounds} PIXI.DisplayObject#_bounds

Protected _destroyed

_destroyed: boolean

If the object has been destroyed via destroy(). If true, it should not be used.

member

{boolean} PIXI.DisplayObject#_destroyed

Protected _lastSortedIndex

_lastSortedIndex: number

Which index in the children array the display component was before the previous zIndex sort. Used by containers to help sort objects with the same zIndex, by using previous array index as the decider.

member

{number} PIXI.DisplayObject#_lastSortedIndex

Protected _mask

_mask: Graphics | Sprite | null

The original, cached mask of the object.

member

{PIXI.Graphics|PIXI.Sprite|null} PIXI.DisplayObject#_mask

Protected _tempDisplayObjectParent

_tempDisplayObjectParent: DisplayObject
member

{PIXI.DisplayObject}

Protected _zIndex

_zIndex: number

The zIndex of the displayObject. A higher value will mean it will be rendered on top of other displayObjects within the same container.

member

{number} PIXI.DisplayObject#_zIndex

accessible

accessible: boolean

Flag for if the object is accessible. If true AccessibilityManager will overlay a shadow div with attributes set

member

{boolean}

memberof

PIXI.DisplayObject#

accessibleChildren

accessibleChildren: boolean

Setting to false will prevent any children inside this container to be accessible. Defaults to true.

member

{boolean}

memberof

PIXI.DisplayObject#

default

true

accessibleHint

accessibleHint: string

Sets the aria-label attribute of the shadow div

member

{string}

memberof

PIXI.DisplayObject#

accessiblePointerEvents

accessiblePointerEvents: string

Specify the pointer-events the accessible div will use Defaults to auto.

member

{string}

memberof

PIXI.DisplayObject#

default

'auto'

accessibleTitle

accessibleTitle: string

Sets the title attribute of the shadow div If accessibleTitle AND accessibleHint has not been this will default to 'displayObject [tabIndex]'

member

{?string}

memberof

PIXI.DisplayObject#

accessibleType

accessibleType: string

Specify the type of div the accessible layer is. Screen readers treat the element differently depending on this type. Defaults to button.

member

{string}

memberof

PIXI.DisplayObject#

default

'button'

alpha

alpha: number

The opacity of the object.

member

{number} PIXI.DisplayObject#alpha

angle

angle: number

The angle of the object in degrees. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

member

{number}

buttonMode

buttonMode: boolean

If enabled, the mouse cursor use the pointer behavior when hovered over the displayObject if it is interactive Setting this changes the 'cursor' property to 'pointer'.

example

const sprite = new PIXI.Sprite(texture); sprite.interactive = true; sprite.buttonMode = true;

member

{boolean}

memberof

PIXI.DisplayObject#

cacheAsBitmap

cacheAsBitmap: boolean

Set this to true if you want this display object to be cached as a bitmap. This basically takes a snap shot of the display object as it is at that moment. It can provide a performance benefit for complex static displayObjects. To remove simply set this property to false

IMPORTANT GOTCHA - Make sure that all your textures are preloaded BEFORE setting this property to true as it will take a snapshot of what is currently there. If the textures have not loaded then they will not appear.

member

{boolean}

memberof

PIXI.DisplayObject#

cursor

cursor: string

This defines what cursor mode is used when the mouse cursor is hovered over the displayObject.

example

const sprite = new PIXI.Sprite(texture); sprite.interactive = true; sprite.cursor = 'wait';

see

https://developer.mozilla.org/en/docs/Web/CSS/cursor

member

{string}

memberof

PIXI.DisplayObject#

filterArea

filterArea: Rectangle

The area the filter is applied to. This is used as more of an optimization rather than figuring out the dimensions of the displayObject each frame you can set this rectangle.

Also works as an interaction mask.

member

{?PIXI.Rectangle} PIXI.DisplayObject#filterArea

filters

filters: Filter[]

Sets the filters for the displayObject.

  • IMPORTANT: This is a WebGL only feature and will be ignored by the canvas renderer. To remove filters simply set this property to 'null'.
member

{?PIXI.Filter[]} PIXI.DisplayObject#filters

hitArea

hitArea: IHitArea

Interaction shape. Children will be hit first, then this shape will be checked. Setting this will cause this shape to be checked in hit tests rather than the displayObject's bounds.

example

const sprite = new PIXI.Sprite(texture); sprite.interactive = true; sprite.hitArea = new PIXI.Rectangle(0, 0, 100, 100);

member

{PIXI.IHitArea}

memberof

PIXI.DisplayObject#

interactive

interactive: boolean

Enable interaction events for the DisplayObject. Touch, pointer and mouse events will not be emitted unless interactive is set to true.

example

const sprite = new PIXI.Sprite(texture); sprite.interactive = true; sprite.on('tap', (event) => { //handle event });

member

{boolean}

memberof

PIXI.DisplayObject#

isMask

isMask: boolean

Does any other displayObject use this object as a mask?

member

{boolean} PIXI.DisplayObject#isMask

isSprite

isSprite: boolean

used to fast check if a sprite is.. a sprite!

member

{boolean} PIXI.DisplayObject#isSprite

Readonly localTransform

localTransform: Matrix

Current transform of the object based on local factors: position, scale, other stuff.

member

{PIXI.Matrix}

readonly

mask

mask: Container | MaskData

Sets a mask for the displayObject. A mask is an object that limits the visibility of an object to the shape of the mask applied to it. In PixiJS a regular mask must be a {@link PIXI.Graphics} or a {@link PIXI.Sprite} object. This allows for much faster masking in canvas as it utilities shape clipping. To remove a mask, set this property to null.

For sprite mask both alpha and red channel are used. Black mask is the same as transparent mask.

example

const graphics = new PIXI.Graphics(); graphics.beginFill(0xFF3300); graphics.drawRect(50, 250, 100, 100); graphics.endFill();

const sprite = new PIXI.Sprite(texture); sprite.mask = graphics;

todo

At the moment, PIXI.CanvasRenderer doesn't support PIXI.Sprite as mask.

member

{PIXI.Container|PIXI.MaskData}

name

name: string

The instance name of the object.

memberof

PIXI.DisplayObject#

member

{string} name

nextChild

nextChild: LinkedListChild | null

Readonly parent

parent: Container

The display object container that contains this display object.

member

{PIXI.Container} PIXI.DisplayObject#parent

readonly

pivot

pivot: IPoint

The pivot point of the displayObject that it rotates around. Assignment by value since pixi-v4.

member

{PIXI.IPoint}

position

position: IPoint

The coordinate of the object relative to the local coordinates of the parent. Assignment by value since pixi-v4.

member

{PIXI.IPoint}

prevChild

prevChild: LinkedListChild | null

renderable

renderable: boolean

Can this object be rendered, if false the object will not be drawn but the updateTransform methods will still be called.

Only affects recursive calls from parent. You can ask for bounds manually.

member

{boolean} PIXI.DisplayObject#renderable

rotation

rotation: number

The rotation of the object in radians. 'rotation' and 'angle' have the same effect on a display object; rotation is in radians, angle is in degrees.

member

{number}

scale

scale: IPoint

The scale factor of the object. Assignment by value since pixi-v4.

member

{PIXI.IPoint}

skew

skew: ObservablePoint

The skew factor for the object in radians. Assignment by value since pixi-v4.

member

{PIXI.ObservablePoint}

transform

transform: Transform

World transform and local transform of this object. This will become read-only later, please do not assign anything there unless you know what are you doing.

member

{PIXI.Transform} PIXI.DisplayObject#transform

visible

visible: boolean

The visibility of the object. If false the object will not be drawn, and the updateTransform function will not be called.

Only affects recursive calls from parent. You can ask for bounds or call updateTransform manually.

member

{boolean} PIXI.DisplayObject#visible

Readonly worldAlpha

worldAlpha: number

The multiplied alpha of the displayObject.

member

{number} PIXI.DisplayObject#worldAlpha

readonly

Readonly worldTransform

worldTransform: Matrix

Current transform of the object based on world (parent) factors.

member

{PIXI.Matrix}

readonly

Readonly worldVisible

worldVisible: boolean

Indicates if the object is globally visible.

member

{boolean}

readonly

x

x: number

The position of the displayObject on the x axis relative to the local coordinates of the parent. An alias to position.x

member

{number}

y

y: number

The position of the displayObject on the y axis relative to the local coordinates of the parent. An alias to position.y

member

{number}

zIndex

zIndex: number

The zIndex of the displayObject. If a container has the sortableChildren property set to true, children will be automatically sorted by zIndex value; a higher value will mean it will be moved towards the end of the array, and thus rendered on top of other displayObjects within the same container.

member

{number}

Methods

_recursivePostUpdateTransform

  • _recursivePostUpdateTransform(): void
  • Recursively updates transform of all objects from the root to this one internal function for toLocal()

    Returns void

addListener

  • addListener(event: interaction.InteractionEventTypes, fn: (event: InteractionEvent) => void, context?: any): this
  • addListener(event: string | symbol, fn: Function, context?: any): this
  • Parameters

    • event: interaction.InteractionEventTypes
    • fn: (event: InteractionEvent) => void
        • (event: InteractionEvent): void
        • Parameters

          • event: InteractionEvent

          Returns void

    • Optional context: any

    Returns this

  • Parameters

    • event: string | symbol
    • fn: Function
    • Optional context: any

    Returns this

calculateBounds

  • calculateBounds(): void
  • Recalculates the bounds of the display object.

    Does nothing by default and can be overwritten in a parent class.

    Returns void

destroy

  • destroy(): void
  • Base destroy method for generic display objects. This will automatically remove the display object from its parent Container as well as remove all current event listeners and internal references. Do not use a DisplayObject after calling destroy().

    Returns void

displayObjectUpdateTransform

  • displayObjectUpdateTransform(): void
  • DisplayObject default updateTransform, does not update children of container. Will crash if there's no parent element.

    memberof

    PIXI.DisplayObject#

    function

    displayObjectUpdateTransform

    Returns void

getBounds

  • getBounds(skipUpdate?: boolean, rect?: Rectangle): Rectangle
  • Retrieves the bounds of the displayObject as a rectangle object.

    Parameters

    • Optional skipUpdate: boolean
    • Optional rect: Rectangle

    Returns Rectangle

    The rectangular bounding area.

getGlobalPosition

  • getGlobalPosition(point?: Point, skipUpdate?: boolean): Point
  • Returns the global position of the displayObject. Does not depend on object scale, rotation and pivot.

    method

    getGlobalPosition

    memberof

    PIXI.DisplayObject#

    Parameters

    • Optional point: Point
    • Optional skipUpdate: boolean

    Returns Point

    The updated point.

getLocalBounds

  • getLocalBounds(rect?: Rectangle): Rectangle
  • Retrieves the local bounds of the displayObject as a rectangle object.

    Parameters

    • Optional rect: Rectangle

    Returns Rectangle

    The rectangular bounding area.

off

  • off(event: interaction.InteractionEventTypes, fn?: (event: InteractionEvent) => void, context?: any): this
  • off(event: string | symbol, fn?: Function, context?: any): this
  • Parameters

    • event: interaction.InteractionEventTypes
    • Optional fn: (event: InteractionEvent) => void
        • (event: InteractionEvent): void
        • Parameters

          • event: InteractionEvent

          Returns void

    • Optional context: any

    Returns this

  • Parameters

    • event: string | symbol
    • Optional fn: Function
    • Optional context: any

    Returns this

on

  • on(event: interaction.InteractionEventTypes, fn: (event: InteractionEvent) => void, context?: any): this
  • on(event: string | symbol, fn: Function, context?: any): this
  • Parameters

    • event: interaction.InteractionEventTypes
    • fn: (event: InteractionEvent) => void
        • (event: InteractionEvent): void
        • Parameters

          • event: InteractionEvent

          Returns void

    • Optional context: any

    Returns this

  • Parameters

    • event: string | symbol
    • fn: Function
    • Optional context: any

    Returns this

once

  • once(event: interaction.InteractionEventTypes, fn: (event: InteractionEvent) => void, context?: any): this
  • once(event: string | symbol, fn: Function, context?: any): this
  • Parameters

    • event: interaction.InteractionEventTypes
    • fn: (event: InteractionEvent) => void
        • (event: InteractionEvent): void
        • Parameters

          • event: InteractionEvent

          Returns void

    • Optional context: any

    Returns this

  • Parameters

    • event: string | symbol
    • fn: Function
    • Optional context: any

    Returns this

removeAllListeners

  • removeAllListeners(event?: interaction.InteractionEventTypes): this
  • removeAllListeners(event?: string | symbol): this
  • Parameters

    • Optional event: interaction.InteractionEventTypes

    Returns this

  • Parameters

    • Optional event: string | symbol

    Returns this

removeListener

  • removeListener(event: interaction.InteractionEventTypes, fn?: (event: InteractionEvent) => void, context?: any): this
  • removeListener(event: string | symbol, fn?: Function, context?: any): this
  • Parameters

    • event: interaction.InteractionEventTypes
    • Optional fn: (event: InteractionEvent) => void
        • (event: InteractionEvent): void
        • Parameters

          • event: InteractionEvent

          Returns void

    • Optional context: any

    Returns this

  • Parameters

    • event: string | symbol
    • Optional fn: Function
    • Optional context: any

    Returns this

render

  • render(renderer: Renderer): void
  • Renders the object using the WebGL renderer.

    Parameters

    • renderer: Renderer

      The renderer.

    Returns void

setParent

  • setParent(container: Container): Container
  • Set the parent Container of this DisplayObject.

    Parameters

    • container: Container

      The Container to add this DisplayObject to.

    Returns Container

    The Container that this DisplayObject was added to.

setTransform

  • setTransform(x?: number, y?: number, scaleX?: number, scaleY?: number, rotation?: number, skewX?: number, skewY?: number, pivotX?: number, pivotY?: number): DisplayObject
  • Convenience function to set the position, scale, skew and pivot at once.

    Parameters

    • Optional x: number
    • Optional y: number
    • Optional scaleX: number
    • Optional scaleY: number
    • Optional rotation: number
    • Optional skewX: number
    • Optional skewY: number
    • Optional pivotX: number
    • Optional pivotY: number

    Returns DisplayObject

    The DisplayObject instance

toGlobal

  • toGlobal(position: IPoint, point?: IPoint, skipUpdate?: boolean): IPoint
  • Calculates the global position of the display object.

    Parameters

    • position: IPoint

      The world origin to calculate from.

    • Optional point: IPoint
    • Optional skipUpdate: boolean

    Returns IPoint

    A point object representing the position of this object.

toLocal

  • toLocal(position: IPoint, from?: DisplayObject, point?: IPoint, skipUpdate?: boolean): IPoint
  • Calculates the local position of the display object relative to another point.

    Parameters

    • position: IPoint

      The world origin to calculate from.

    • Optional from: DisplayObject
    • Optional point: IPoint
    • Optional skipUpdate: boolean

    Returns IPoint

    A point object representing the position of this object

updateTransform

  • updateTransform(): void
  • Updates the object transform for rendering.

    TODO - Optimization pass!

    Returns void

Static mixin

  • mixin(source: any): void
  • Mixes all enumerable properties and methods from a source object to DisplayObject.

    Parameters

    • source: any

      The source of properties and methods to mix in.

    Returns void

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