Class: SimplexNoiseFilter

SimplexNoiseFilter

The SimplexNoiseFilter multiplies simplex noise with the current texture data.
originalfilter

new SimplexNoiseFilter (options)

Name Type Attributes Description
options SimplexNoiseFilterOptions <optional>

Options for the SimplexNoise constructor.

See:

Extends

  • Filter

Members

defaults SimplexNoiseFilterOptions staticreadonly

Default constructor options.

noiseScale number

Noise map scale.

Default Value:
  • 10

offsetX number

Horizontal offset for the noise map.

Default Value:
  • 0

offsetY number

Vertical offset for the noise map.

Default Value:
  • 0

offsetZ number

Depth offset for the noise map.

Default Value:
  • 0

step number

The threshold used with the step function to create a blocky effect in the noise pattern. When this is greater than 0, the step function is used to compare the noise value to this threshold.

Default Value:
  • -1

strength number

Strength of the noise (color = (noiseMap + strength) * texture)

Default Value:
  • 0.5